Weekend Workshops
Projects will follow students’ interests. They might build practical circuits with a Snap Circuits kit or assemble and code an ELEGOO robot.
Bring a Windows laptop. Classroom materials are included.
Mechatronics • Electronics • Engineering
Ever wonder how an automatic door knows you’re there, a roadside sign measures your speed, or a thermostat knows when to turn on the heat? STEM helps you discover what makes everyday things work.
At Engineered Fun, students in grades 5–12 explore those ideas through hands-on projects with circuits, sensors, motors, and code. We make big ideas approachable, and some activities use little or no math.
Serving Anne Arundel County, Maryland and nearby areas.
Think boldly. Tinker often. Discover what’s possible.
Choose your build
Weekend Workshops are in development, with a possible 2027 launch. Specific dates aren’t set yet; contact us to hear when plans are ready.
Projects will follow students’ interests. They might build practical circuits with a Snap Circuits kit or assemble and code an ELEGOO robot.
Bring a Windows laptop. Classroom materials are included.
Personalized support for grades 5–12 in math, science, coding, and engineering fundamentals.
Small-group support for grades 5–12 in math, science, coding, and engineering fundamentals.
Weekly projects will build a foundation in design, mechanisms, circuits, sensors, and programming.
Immersive project weeks will combine engineering challenges, mechatronics, teamwork, and friendly competition.
Flexible engineering and electronics programs will serve schools, homeschool groups, youth organizations, and events.
Photo illustration: Vanessa Loring / Pexels. Students pictured are not Engineered Fun participants.
Try Engineered Fun
Bring your child for a free, two-hour engineering session for parents and children. You’ll build, test, and improve a project together while seeing how Engineered Fun makes engineering approachable.
Project examples
Project examples include circuits, code, robotics, CAD, and automated systems. Students can follow their interests as they build, test, and improve.
Read a sensor signal, show a safe or danger state, and control the matching green or red light.
Electronics · Series + parallel
Explore how components behave when a circuit combines series and parallel paths, then predict and test how the circuit will respond.
Robotics · Mechanics + control
Build and test a mobile robot, then see how its frame, drive system, and mechanism affect what it can do.
Arduino · Sensors + coding
Program a robot to sense a marked path and adjust its motors to follow the line.
Automation · Sensors + control
Coordinate sensors, conveyor sections, and alerts as packages move through an automated system.
CAD · Mechanical design
Create and refine a mechanical assembly, then explore how a motor and linkages can produce movement.
Programming & automation
Make a farm run itself. Give a robot instructions. Solve a puzzle with logic. Engineered Fun uses video game challenges to help students explore programming, automation, and problem-solving with instructor guidance.
Python-like code · Farm automation
Program a drone to plant, tend, and harvest crops. Start with a small task, then improve your code as the farm grows.
Challenge: Automate a row of crops, then reuse your instructions across a larger field. Test the result, find what went wrong, and improve it.
Coding approach: A simplified language similar to Python, with concepts that carry over to other programming projects.
Real Python · Machines & robots
Use real Python code to control simulated machines, robots, and drones. See how each instruction changes what happens on screen.
Challenge: Plan a sequence of movements for a simulated machine, write the code, then test and adjust it until the task works.
Coding approach: Real Python. A next step for students ready for more demanding coding challenges, with support matched to their experience.
Visual logic · Factory automation
Build automated factory chains that turn the letter “i” into other letters and words. Experiment with bending, rotating, reflecting, and combining shapes.
Challenge: Create a factory chain that makes a target letter, then connect chains to build a short word. Compare different recipes and improve your layout.
Coding approach: Visual factory puzzles develop sequencing, automation, and computational thinking through connected processes rather than typed code.
Game artwork and titles belong to their respective owners. Links lead to the games' official Steam store pages.
Our classroom toolkit
These reusable kits are selected for Engineered Fun classes. Families do not need to buy them. Students use the kits with instructor guidance to build, test, and improve projects.
Ages 8+ · ElectronicsMore than 75 color-coded, snap-together parts support over 500 hands-on electronics projects.
Grades 6–12 · Coding + circuitsA reusable microcontroller platform for reading sensors, controlling outputs, and connecting code to physical systems.
Grades 5–8 · Motors + mechanismsOpen-ended motor, wood, and hardware challenges let students explore mechanisms, simple circuits, and creative iteration.
Grades 5–9 · Physical computingA compact board that supports beginner-friendly block coding and a path toward JavaScript or Python.
Guided exploration · Signals + electronicsA pocket-sized tool for exploring infrared signals, RFID and NFC tags, and electronics through its GPIO pins.
Guided fabrication · CAD + 3D printingA filament 3D printer for turning CAD designs into physical parts and exploring how design choices affect a finished build.
Brand names, images, and links are provided for classroom planning only. Engineered Fun is independent and is not sponsored by or affiliated with these manufacturers. All kits are used with age-appropriate supervision; no paid subscription is required for the core classroom activities.

How engineers solve problems
A good first idea rarely becomes the final design. This repeatable process helps students turn questions into tested solutions while building persistence, teamwork, and sound judgment.
Understand the problem, the goal, and the limits.
Explore several ideas and learn from others.
Choose an approach, sketch it, and gather materials.
Build a working prototype that can be evaluated.
Collect evidence, find problems, and compare results with the goal.
Use what was learned to make the design better.
The process is a cycle. Students can return to an earlier step whenever testing reveals a better path.
Why Engineered Fun
Engineered Fun is owner-led, so the learning experience can respond to students, families, and local partners without following a corporate playbook.
Projects and pacing adapt to students’ interests, progress, and new questions.
Reusable classroom kits teach practical skills. No kit purchase or subscription is required.
Learn from an active engineer, substitute teacher, and AACC CAD instructor.
Programs can be shaped for families, schools, homeschool groups, and local communities.
This is not a criticism of every franchise. It is the reason Engineered Fun stays independent: to keep decisions close to students and families.
Meet your instructor
Tam is the founder and instructor of Engineered Fun. He is an RF and digital electronics test engineer, a substitute teacher, and an adjunct professor of engineering at Anne Arundel Community College.
His professional experience spans defense electronics, semiconductors, automation, and aerospace systems. He holds a Master of Science in Systems Engineering, a Bachelor of Science in Electronic Systems Engineering Technology, and an Associate of Applied Science in Mechatronics.
Tam makes engineering approachable through hands-on projects that help students build, test, and troubleshoot.
Students build technical skills alongside communication, collaboration, social confidence, leadership, problem-solving, and persistence. These skills help them in school, work, and everyday life.
Tam can help students explore career paths that fit their interests, connect those paths to college and training options, and map practical next steps to get there.
Career conversations
Career conversations are arranged on request. Students can suggest professionals they would like to meet and vote on who interests them most.
In-person conversations are preferred, with virtual visits as an option. Students can ask about the work, the tools, the classes, and a typical day on the job.
Ask about a career conversation →Illustrative stock photo: Vanessa Loring / Pexels. People pictured are not Engineered Fun guests or students.
Why STEM matters
Science, technology, engineering, and math shape automation, artificial intelligence, clean energy, medicine, aerospace, and advanced manufacturing. STEM teaches students to solve unfamiliar problems instead of just memorizing answers. At Engineered Fun, everyday analogies and hands-on exploration make challenging engineering ideas approachable. Some activities use little or no math.
Big words, familiar ideas. Here’s how they connect to things you see every day.
Brings moving parts, electronics, and computer programming together to make machines that sense, move, and respond.
Picture this: An automatic door senses someone approaching. Its controller tells a motor to open the door. The sensor, code, and mechanism work as one system.
Uses circuits and components, such as sensors, LEDs, and microchips, to detect information, process signals, and control devices.
Picture this: A night-light senses that a room is getting dark, and its circuit switches on an LED.
Uses science, math, and creativity to solve practical problems. Engineers plan, build, test, and improve designs while working within limits such as cost, time, and materials.
Picture this: Build a model bridge, test how much weight it holds, and change the design to make it stronger without adding more material.
Stands for Science, Technology, Engineering, and Mathematics. These subjects work together to help us understand how things work and create new solutions.
Picture this: Explore how temperature changes (science), use a sensor (technology), design an automatic fan (engineering), and measure when it turns on (math).
Projected STEM job growthFrom 2025–2035, compared with 3.2% for non-STEM occupations.
Median annual STEM wageMore than twice the 2025 median for non-STEM occupations.
Start early, choose later
Hands-on experience helps young people discover what they enjoy and build the confidence and preparation to pursue it.
Math, science, coding, and design fundamentals transfer to engineering, computing, healthcare, energy, manufacturing, and many other fields.
Students practice breaking down problems, testing ideas, explaining decisions, working in teams, and learning from results that do not go as planned.
Completed projects give students a portfolio of real work for advanced classes, clubs, internships, scholarships, and future college applications.
Early success with circuits, machines, CAD, and programming helps students see technical subjects as learnable skills, not barriers meant for someone else.
From classroom to career
Actual national average starting base salaries for Class of 2025 bachelor’s degree graduates:
Average starting salary
Average starting salary
Average starting salary
More than one destination
Students can take STEM skills into many fields. These examples show the kinds of problems they might help solve and organizations working in each field.
01 / FlightDesign aircraft, satellites, sensors, and the systems that support them.
Company example: Northrop Grumman ↗
02 / MotionBuild robots and automation that help make products and move materials.
Company example: ABB ↗
03 / HealthCreate devices, software, and tools that help clinicians care for patients.
Company example: Medtronic ↗
04 / PowerImprove power generation, wind technology, and the electrical grid.
Company example: GE Vernova ↗
05 / CodeDevelop apps, cloud systems, and tools that help people work and create.
Company example: Microsoft ↗
06 / CommunitiesPlan and improve transportation, buildings, and water systems.
Company example: AECOM ↗Company names are examples of organizations in these industries; they are not partners or sponsors of Engineered Fun.
Public-domain photo sources: NASA, Falco/NIST, Kemberly Groue/U.S. Air Force, Chris Wonderly/BLM, U.S. Department of Energy, and U.S. Army Corps of Engineers.
College pathways
A STEM degree is not a single job title. Each path can lead to work across several industries, and students often combine fields as their interests grow.
Studies electricity, electronics, signals, controls, and power.
Students can work on: power grids, semiconductors, communications, sensors, medical devices, and aerospace electronics.
2025 median pay: electrical engineers ↗Studies forces, motion, materials, heat, manufacturing, and computer-aided design.
Students can work on: robots, vehicles, machines, HVAC systems, consumer products, and advanced manufacturing.
2025 median pay: mechanical engineers ↗Focuses on how hardware, software, people, requirements, risks, and testing work together in a complex system.
Students can work on: aircraft, defense systems, transportation, healthcare systems, technology programs, and large projects.
Related benchmark: industrial engineers ↗Blends electrical engineering and computer science to design processors, electronics, and embedded systems.
Students can work on: computer hardware, robotics, smart devices, automotive electronics, chips, and network equipment.
2025 median pay: computer hardware engineers ↗Combines mechanics, electronics, controls, sensors, and software to create intelligent machines.
Students can work on: industrial robots, automated production, autonomous systems, test equipment, and smart products.
Related 2025 median pay for mechanical and electrical engineersApplies physics, materials, propulsion, structures, and controls to flight.
Students can work on: aircraft, spacecraft, satellites, drones, propulsion systems, and flight testing.
2025 median pay: aerospace engineers ↗Designs and improves the built environment and the systems communities depend on.
Students can work on: bridges, roads, buildings, water systems, construction, transportation, and resilient infrastructure.
2025 median pay: civil engineers ↗Combines engineering, biology, and medicine to improve human health.
Students can work on: medical devices, prosthetics, diagnostic equipment, implants, rehabilitation technology, and research.
2025 median pay: biomedical engineers ↗Studies algorithms, programming, software design, computing systems, and data.
Students can work on: apps, games, embedded software, artificial intelligence, cybersecurity, cloud systems, and robotics code.
2025 median pay: software developers ↗Uses statistics, computing, and mathematical models to find patterns and answer practical questions.
Students can work on: forecasting, artificial intelligence, healthcare data, business analytics, scientific research, and operations.
2025 median pay: data scientists ↗Career photos are illustrative; people pictured are not Engineered Fun instructors or partners.
Role photo credits
Electrical Engineer: Maikol Herrera / Pexels; Mechanical Engineer: Mikhail Nilov / Pexels; Systems Engineer: ThisIsEngineering / Pexels; Computer Engineer: Sergei Starostin / Pexels; Mechatronics & Robotics Engineer: Ludovic Delot / Pexels; Aerospace Engineer: Abdelmoughit LAHBABI / Pexels; Civil Engineer: Алексей Виноградов / Pexels; Biomedical Engineer: ThisIsEngineering / Pexels; Software Engineer & Computer Scientist: ThisIsEngineering / Pexels; Data Scientist: ThisIsEngineering / Pexels
Understanding the numbers: Starting salaries above are averages for recent bachelor’s degree graduates. Degree-card figures are May 2025 U.S. median wages for the linked occupations and include workers at all experience levels; they are not starting salaries or guarantees. Pay varies by degree, role, location, employer, and experience. Sources: U.S. Bureau of Labor Statistics and National Association of Colleges and Employers.
Beyond grade 12
Anne Arundel Community College offers hands-on technology programs and engineering transfer options. Engineered Fun can help students build the habits and foundation they will use when they take that next step.
A.A.S. degree or certificateCombines electrical systems, mechanics, computer software, robotics, and automation.
A.A.S. degree or certificateBuilds practical skills in electronic hardware, circuits, semiconductors, communications, and test equipment.
A.S. transfer degreeReplicates the foundational first two years of an engineering program through math, physics, chemistry, and engineering courses.
Illustrative stock photos, not AACC classes or facilities: Mechatronics — Freek Wolsink, Electronics — Mikhail Nilov, and Engineering Transfer — Yan Krukau / Pexels.
Program names, course plans, admissions requirements, and transfer agreements can change. Students should confirm current details with AACC and their intended transfer school. “AACC” and “Riverhawk” are used here as text references to the college pathway; this original badge and generic bird icon are not official AACC or Riverhawk artwork, logos, or endorsements.
Engineered Fun gear
T-shirts, hoodies, and stickers are available now for students, families, and supporters. Ask about availability, or get updates as more Engineered Fun gear becomes available.
Available nowPlayful designs built around engineering, robotics, and the Engineered Fun identity.
Available nowComfortable gear for classes, workshops, camps, and cold build days.
Available nowDie-cut logo stickers for laptops, notebooks, water bottles, and build journals.
Coming soonA simple way for students and supporters to show their engineering pride.
Coming soonStay fueled while you build, test, and improve your next idea.
Coming soonSimple accessories and future surprises for the Engineered Fun community.
Coming soonCapture your next big idea in class or at the workbench.
Coming soonA small keepsake for backpacks, jackets, and every project milestone.
Be part of Engineered Fun
We’re building a local place for curious students to learn by making things. Here’s how you can stay connected as Engineered Fun grows.
Interested in a six-week Weekend Workshop for a student in grades 5–12? Tell us their grade and what they like to make. Dates are still being planned; we’ll share registration details when they’re ready.
Get workshop updatesWe hope to bring in part-time instructors as programs expand. If you enjoy teaching young people and have experience with engineering, electronics, robotics, CAD, or related projects, introduce yourself. Planned starting pay is $23–$28 per hour, including paid preparation, setup, teaching, cleanup, and required training. No instructor positions are open yet.
Introduce yourselfParent guide
Find the current details about Engineered Fun workshops, projects, and what to expect. Open a category, then choose a question to read its answer.
Engineered Fun offers hands-on STEM learning that helps students explore engineering, mechatronics, electronics, robotics, and coding by making and testing real projects.
The initial workshops will be taught by Tam Pham, whose background includes systems engineering, electronics, and mechatronics. As Engineered Fun grows, carefully selected engineering college students will also teach part-time. They’ll be chosen for their subject knowledge and enthusiasm for teaching.
Engineered Fun is working toward a possible 2027 start. Specific dates have not been set yet. Send a request through the form below to hear when dates and registration details are available.
The planned series runs for six weeks, with one two-hour session each week. That gives students 12 hours of hands-on project time.
Students will work through hands-on, project-based activities: explore an idea, build something, test how it works, and improve it. The exact activities will depend on the project and group.
After-School Classes are planned as a three-week series with two weekday sessions each week, 12 hours total. Summer Camps are planned as a one-week day camp, 15 hours total. School Partnerships offer two- or four-week formats at the partner school, 16 hours total. Dates and registration details are still being planned.
Yes. Families can request individual or small-group support in math, science, coding, and engineering fundamentals for students in grades 5–12. Tell us the subject, grade level, and learning goal through the inquiry form so we can discuss a format and schedule.
Engineered Fun is planning a free two-hour session for parents and children to try hands-on engineering together. Dates and availability have not been announced. Use the form below to ask for updates.
Workshops are designed for students in grades 5–12. Students will be grouped with peers of similar ages and skill sets so activities can meet them at a comfortable level.
No advanced experience is needed for students to get started. Activities are designed to make engineering approachable, and projects can be adapted to students’ interests and experience.
Students may build practical circuits with Snap Circuits Pro, assemble and code an ELEGOO robot, or explore Arduino and other engineering projects. The project selection will depend on the program and what students want to learn.
Yes. The series is project-based, with each week building on ideas and skills from earlier sessions. Students get time to plan, make, test, and improve their work.
Along with engineering concepts, students practice problem-solving, creativity, communication, teamwork, and persistence as they design, build, test, and refine their projects.
Engineering should feel inviting, not intimidating. Big ideas are explained through everyday analogies and hands-on activities, with minimal math. Some projects may use little or no math. Students learn how things work by trying them out.
Student interests help guide project choices. Tell us what your child is curious about, whether that’s circuits, robots, coding, or mechanisms. Engineered Fun can use that information when planning activities.
No homework is assigned. Students are encouraged to explore topics that interest them on their own time and bring any questions they come up with to the next class.
Yes. Responsible and ethical AI use is part of the learning approach. Students will be encouraged to question AI-generated information, protect personal information, and use their own judgment when working with AI tools.
Career conversations are arranged on request. Students can suggest professionals they would like to meet and vote on who interests them most. In-person visits are preferred, and virtual conversations are also an option. Scheduling depends on guest availability.
Yes. Students are encouraged to invite friends who share their interest in STEM and ask to join group projects together. Tell us in the inquiry form, and we’ll take requests into account while grouping students by similar ages, skill sets, and project fit.
The introductory price for the first six-week series is $249 per student. The regular price for later series is $279 per student. Both cover six two-hour sessions and all classroom materials, with no additional costs. Registration and payment details will be shared when dates are announced.
A payment plan is available. Scholarships and discounts are planned for the future as Engineered Fun grows.
The listed price is the total cost for the six-week workshop series. There are no extra costs.
Depending on the program and arrangements, sessions may be held at a local library, the instructor’s home, or a student’s home. The specific location will be confirmed before registration.
Students must bring their own laptop with Windows OS installed. Computers are not provided. Any other project-specific items will be shared with families in advance.
Staying is optional, and parents or caregivers are welcome to stay if they’d like. We especially encourage them to stay for the first class.
Families will receive venue, supervision, and project-specific safety information before registration. Students will get instructions relevant to the tools and materials used in their activities.
Group size depends on the project, with no more than six students in a group. Students are grouped with peers of similar ages and skill sets.
Please contact Engineered Fun as soon as possible if your child will miss a session. Making up the session is encouraged; reach out promptly so we can coordinate.
Provide at least 72 hours’ notice to receive a full refund.
Please share your child’s interests and any learning or accessibility needs through the inquiry form. Engineered Fun can discuss the planned activity and venue with you as workshop details are finalized.
Programs can be shaped for schools, libraries, camps, and community groups. School partnerships take place after school at the partner school. Use the inquiry form to share your group’s age range, interests, size, and preferred location.
Use the inquiry form below to request workshop updates or ask a question. Since dates are not set yet, the form is the best way to share your child’s grade, interests, and preferred program.
Start here
Tell us what sparks their interest, such as design, machines, or circuits. Ask about workshop plans, STEM subject tutoring, a program for your group, or future instructor opportunities.
Serving Anne Arundel County, Maryland and nearby areas. Tell us your preferred location when you reach out.